#include "global.h"


// sets the game in debug mode
_Bool debug = false;

// the screen SDL surface
SDL_Surface* screen = NULL;

// list of all loaded images
SDL_Surface** images;

// game speed
Speed game_speed = NORMAL;

// if the game is on full screen
_Bool full_screen = false;

// open region/city database
sqlite3* db = NULL;

// the city the user is playing
City* city = NULL;
